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dc.contributor.authorBuğu, Sinanen_US
dc.contributor.authorÖzaydın, Fatihen_US
dc.contributor.authorKodera, Tetsuoen_US
dc.date.accessioned2020-12-23T08:23:20Z
dc.date.available2020-12-23T08:23:20Z
dc.date.issued2020-12-17
dc.identifier.citationBuğu, S., Özaydın, F. & Kodera, T. (2020). Surpassing the classical limit in magic square game with distant quantum dots coupled to optical cavities. Scientific Reports, 10(1), 1-9. doi:10.1038/s41598-020-79295-xen_US
dc.identifier.issn2045-2322en_US
dc.identifier.urihttps://hdl.handle.net/11729/2993
dc.identifier.urihttp://dx.doi.org/10.1038/s41598-020-79295-x
dc.description.abstractThe emergence of quantum technologies is heating up the debate on quantum supremacy, usually focusing on the feasibility of looking good on paper algorithms in realistic settings, due to the vulnerability of quantum systems to myriad sources of noise. In this vein, an interesting example of quantum pseudo-telepathy games that quantum mechanical resources can theoretically outperform classical resources is the Magic Square game (MSG), in which two players play against a referee. Due to noise, however, the unit winning probability of the players can drop well below the classical limit. Here, we propose a timely and unprecedented experimental setup for quantum computation with quantum dots inside optical cavities, along with ancillary photons for realizing interactions between distant dots to implement the MSG. Considering various physical imperfections of our setup, we first show that the MSG can be implemented with the current technology, outperforming the classical resources under realistic conditions. Next, we show that our work gives rise to a new version of the game. That is, if the referee has information on the physical realization and strategy of the players, he can bias the game through filtered randomness, and increase his winning probability. We believe our work contributes to not only quantum game theory, but also quantum computing with quantum dots.en_US
dc.language.isoenen_US
dc.publisherNature Researchen_US
dc.relation.ispartofScientific Reportsen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectNitrogen-Vacancy centersen_US
dc.subjectFisher informationen_US
dc.subjectNoiseen_US
dc.subjectComputationen_US
dc.subjectChargeen_US
dc.subjectQubiten_US
dc.subjectGatesen_US
dc.subjectSupremacyen_US
dc.subjectPhotonen_US
dc.subjectStatesen_US
dc.titleSurpassing the classical limit in magic square game with distant quantum dots coupled to optical cavitiesen_US
dc.typeArticleen_US
dc.description.versionPublisher's Versionen_US
dc.departmentIşık Üniversitesi, Fen Edebiyat Fakültesi, Enformasyon Teknolojileri Bölümüen_US
dc.departmentIşık University, Faculty of Arts and Sciences, Department of Information Technologiesen_US
dc.authorid0000-0002-5872-9158
dc.authorid0000-0002-5872-9158en_US
dc.identifier.volume10
dc.identifier.issue1
dc.identifier.startpage1
dc.identifier.endpage9
dc.peerreviewedYesen_US
dc.publicationstatusPublisheden_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.institutionauthorÖzaydın, Fatihen_US
dc.indekslendigikaynakWeb of Scienceen_US
dc.indekslendigikaynakScopusen_US
dc.indekslendigikaynakPubMeden_US
dc.indekslendigikaynakScience Citation Index Expanded (SCI-EXPANDED)en_US
dc.identifier.wosqualityQ2
dc.identifier.wosqualityQ2en_US
dc.identifier.wosWOS:000603258300011
dc.identifier.wosWOS:000603258300011en_US
dc.identifier.pmidPMID:33335261
dc.identifier.pmid33335261en_US
dc.identifier.scopus2-s2.0-85097659884en_US
dc.identifier.doi10.1038/s41598-020-79295-x
dc.identifier.scopusqualityQ1en_US


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