Arama Sonuçları

Listeleniyor 1 - 5 / 5
  • Yayın
    Spectral coding of mesh geometry with a hierarchical set partitioning algorithm
    (Spie-Int Soc Optical Engineering, 2008) Konur, Umut; Bayazıt, Uluğ; Ateş, Hasan Fehmi; Gürgen, Sadık Fikret
    This work proposes a progressive mesh geometry coder, which expresses geometry information in terms of spectral coefficients obtained through a transformation and codes these coefficients using a hierarchical set partitioning algorithm that assigns right priorities to those coefficients at all bit planes. The spectral transformation used is the one proposed in [8] where the spectral coefficients are obtained by projecting the mesh geometry on an orthonormal basis determined by mesh topology. The set partitioning method used in coding, treats spectral coefficients belonging to the three spatial coordinates with the right priority at all bit planes and realizes a truly embedded system by achieving implicit bit allocation via joint coding the zeroes of coefficients at the bit planes. The experiments performed on common irregular meshes reveal that the rate-distortion performance of the coder is significantly superior to the coding system proposed in [8].
  • Yayın
    3-D Mesh geometry compression with set partitioning in the spectral domain
    (IEEE-INST Electrical Electronics Engineers Inc, 2010-02) Bayazıt, Uluğ; Konur, Umut; Ateş, Hasan Fehmi
    This paper explains the development of a highly efficient progressive 3-D mesh geometry coder based on the region adaptive transform in the spectral mesh compression method. A hierarchical set partitioning technique, originally proposed for the efficient compression of wavelet transform coefficients in high-performance wavelet-based image coding methods, is proposed for the efficient compression of the coefficients of this transform. Experiments confirm that the proposed coder employing such a region adaptive transform has a high compression performance rarely achieved by other state of the art 3-D mesh geometry compression algorithms. A new, high-performance fixed spectral basis method is also proposed for reducing the computational complexity of the transform. Many-to-one mappings are employed to relate the coded irregular mesh region to a regular mesh whose basis is used. To prevent loss of compression performance due to the low-pass nature of such mappings, transitions are made from transform-based coding to spatial coding on a per region basis at high coding rates. Experimental results show the performance advantage of the newly proposed fixed spectral basis method over the original fixed spectral basis method in the literature that employs one-to-one mappings.
  • Yayın
    Linear filtering of image subbands for low complexity postprocessing of decoded color images
    (SPIE-Int Soc Optical Engineering, 2005) Bayazıt, Uluğ
    In [1], image adaptive linear minimum mean squared error (LMMSE) filtering was proposed as an enhancement layer color image coding technique that exploited the statistical dependencies among the luminance/chrominance or Karhunen Loeve Transform (KLT) coordinate planes of a lossy compressed color image to enhance the red, blue, green (RGB) color coordinate planes of that image. In the current work, we propose the independent design and application of LMMSE filters on the subbands of a color image as a low complexity solution. Towards this end, only the coordinates of the neighbors of the filtered subband coefficient, that are sufficiently correlated with the corresponding coordinate of the filtered subband coefficient, are included in the support of the filter for each subband. Additionally, each subband LMMSE filter is selectively applied only on the high variance regions of the subband. Simulation results show that, at the expense of an insignificant increase in the overhead rate for the transmission of the coefficients of the filters and with about the same enhancement gain advantage, subband LMMSE filtering offers a substantial complexity advantage over fullband LMMSE filtering.
  • Yayın
    A cost-efficient bit-serial architecture for sub-pixel motion estimation of H.264/AVC
    (IEEE Computer Soc, 2008) Fatemi, Mohammad Reza Hosseiny; Ateş, Hasan Fehmi; Salleh, Rosli Bin
    This paper presents a new VLSI architecture for sub-pixel motion estimation in H.264/AVC encoder. It is based on an interpolation free algorithm that causes a high level reduction on memory requirement, hardware resources and computational complexity. A high performance, bit-serial pipeline architecture is proposed for quarter pixel accurate motion estimation which supports real-time H.264 encoding. Due to the bit-serial, modular and reusable architecture, it provides significant improvement in area cost (at least 390) and increases the macroblock processing speed almost 6 times when compared with the previous designs. The proposed architecture is suitable for portable multimedia devices where the memory and power consumption are limited.
  • Yayın
    Distribution games: a new class of games with application to user provided networks
    (Institute of Electrical and Electronics Engineers Inc., 2022-11-29) Taşçı, Sinan Emre; Shalom, Mordechai; Korçak, Ömer
    User Provided Network (UPN) is a promising solution for sharing the limited network resources by utilizing user capabilities as a part of the communication infrastructure. In UPNs, it is an important problem to decide how to share the resources among multiple clients in decentralized manner. Motivated by this problem, we introduce a new class of games termed distribution games that can be used to distribute efficiently and fairly the bandwidth capacity among users. We show that every distribution game has at least one pure strategy Nash equilibrium (NE) and any best response dynamics always converges to such an equilibrium. We consider social welfare functions that are weighted sums of bandwidths allocated to clients. We present tight upper bounds for the price of anarchy and price of stability of these games provided that they satisfy some reasonable assumptions. We define two specific practical instances of distribution games that fit these assumptions. We conduct experiments on one of these instances and demonstrate that in most of the settings the social welfare obtained by the best response dynamics is very close to the optimum. Simulations show that this game also leads to a fair distribution of the bandwidth.