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Yayın Gamification of design studio in the context of a user-centered design workshop(ASLERD, 2023-09) Karadağ, DeryaIn project studios and workshops, students from many design disciplines, such as architectural, interior, and industrial design, apply theory and practice. Design research, conceptualization, development, communication, and interactive teamwork are the fundamental factors that unify different disciplines in project studios. The project studio is a rich environment where design thinking methods are implemented and original, creative ideas and designs are generated. In this setting, the design studio instructors' approaches, frameworks, and applied design thinking exercises gain significance. This paper examines the contributions of gamification components to design thinking methodology and the design studio, using the User-Centered Design Workshop as a case study.Yayın Evaluative, inclusive, participatory: Developing a new language with children for school building design(Elsevier Ltd, 2021-01-15) Manahasa, Odeta; Özsoy, Ahsen; Manahasa, EdmondThis paper emphasises the attribute of Post Occupancy Evaluation (POE) in school (re) design by extending the research toward genuine participation and evaluation. It aims to re-conceptualise “child’s participation” through exploring its relationship with POE by observing child-built environment connection and by demonstrating how children engage with the problems of school design. This empirically grounded research presents eight workshops with three different schools in Albania. It explores the process, outcomes, challenges, and opportunities during the active involvement of a total of 502 children aged 10–14 years old. The research incorporates a multiplicity of techniques from both creative and evaluative methods: essays, wish poem, drawing, model making, poster design, visual/POE questionnaire and walk-through are some that ensure a comprehensive achievement of children in the process. The study confirms the utility of participation in school design as a tool to propose child-oriented spaces. Within the results, six design concepts of the desired school building of children are identified. These are flexibility, horizontality, campus-like environment, transparency, accessibility, and ecological concept. We propose a participation language based on the experience, perception, imagination, and active involvement of the children in the learning environments. It concludes that children participation builds upon a spatial experience which lies on the child-school relationship. Language is dynamic and allows researchers and designer to edit and annotate whenever needed, but by always referring to the school of children active and present in participation. It emphasises the POE-participation connection and to further open the discourse of participation to the Albanian public.Yayın Designing an interactive non-linear documentary contributed by public participation suburbs of Istanbul(Association for Computing Machinery, 2020-07-03) Çevikayak Yelmi, Pınar; Bayar, TuluSuburbs of Istanbul is a web-based interactive documentary project that examines the identity of suburban neighborhoods in Istanbul through the participation of its residents via online submission of their visual and written stories. Public participation also led the design process and helped prototype the interfaces of this non-linear documentary. This project aims to contribute to the field of interactive documentary and non-linear storytelling by integrating participatory design techniques in the prototyping process of documentary interfaces. Involving public both as content providers and as active decision makers in design process lead to a more genuine outcome with a human-centered approach. This project also intends to create an interactive experience to provide a greater insight into rapidly changing lifestyles of Turkish people, to provide a global context to the stories presented, and to generate widespread awareness of issues surrounding suburban lifestyles across the world.












