Gamification of design studio in the context of a user-centered design workshop
dc.authorid | 0000-0002-8935-6403 | |
dc.contributor.author | Karadağ, Derya | en_US |
dc.date.accessioned | 2023-10-17T18:39:50Z | |
dc.date.available | 2023-10-17T18:39:50Z | |
dc.date.issued | 2023-09 | |
dc.department | Işık Üniversitesi, Sanat, Tasarım ve Mimarlık Fakültesi, İç Mimarlık ve Çevre Tasarımı Bölümü | en_US |
dc.department | Işık University, Faculty of Arts, Design and Architecture, Department of Interior Architecture and Environmental Design | en_US |
dc.description.abstract | In project studios and workshops, students from many design disciplines, such as architectural, interior, and industrial design, apply theory and practice. Design research, conceptualization, development, communication, and interactive teamwork are the fundamental factors that unify different disciplines in project studios. The project studio is a rich environment where design thinking methods are implemented and original, creative ideas and designs are generated. In this setting, the design studio instructors' approaches, frameworks, and applied design thinking exercises gain significance. This paper examines the contributions of gamification components to design thinking methodology and the design studio, using the User-Centered Design Workshop as a case study. | en_US |
dc.description.sponsorship | FMV Işık University Press | en_US |
dc.description.version | Publisher's Version | en_US |
dc.identifier.citation | Karadağ, D. (2023). Gamification of design studio in the context of a user-centered design workshop. Interaction Design and Architecture(S), 56, 115-129. doi:10.55612/s-5002-056-006 | en_US |
dc.identifier.doi | 10.55612/s-5002-056-006 | |
dc.identifier.endpage | 129 | |
dc.identifier.issn | 1826-9745 | |
dc.identifier.issn | 2283-2998 | |
dc.identifier.issn | SI | |
dc.identifier.issue | 56 | |
dc.identifier.scopus | 2-s2.0-85172195200 | |
dc.identifier.scopusquality | Q1 | |
dc.identifier.startpage | 115 | |
dc.identifier.uri | https://hdl.handle.net/11729/5770 | |
dc.identifier.uri | http://dx.doi.org/10.55612/s-5002-056-006 | |
dc.identifier.wos | WOS:001273504600006 | |
dc.identifier.wosquality | Q3 | |
dc.indekslendigikaynak | Web of Science | en_US |
dc.indekslendigikaynak | Scopus | en_US |
dc.indekslendigikaynak | Emerging Sources Citation Index (ESCI) | en_US |
dc.institutionauthor | Karadağ, Derya | en_US |
dc.institutionauthorid | 0000-0002-8935-6403 | |
dc.language.iso | en | en_US |
dc.peerreviewed | Yes | en_US |
dc.publicationstatus | Published | en_US |
dc.publisher | ASLERD | en_US |
dc.relation.ispartof | Interaction Design and Architecture(s) | en_US |
dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | Design education | en_US |
dc.subject | Design process | en_US |
dc.subject | Design studio | en_US |
dc.subject | Design thinking | en_US |
dc.subject | Gamification | en_US |
dc.title | Gamification of design studio in the context of a user-centered design workshop | en_US |
dc.type | Article | en_US |
dspace.entity.type | Publication |
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